U/POC (UGLY PROOF OF CONCEPT)

Monday, February 18, 2008




Not elegant...yet. But it is the first "thing" I've generated from my new bicubic script. Essentially, a multi-faceted polysurface is positioned according to NURBS math, nodes are shifted along the invisible math of the surface (with increasing proability of a shift towards the corners) - and then the entire polysurface is converted into a SUBD frame. And it's all full of parametricizationess-icality!

You want iterations? I'll GIVE you iterations. (And hopefully something nicer to look at next time...)

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